Lessons learnt’ from kids games

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Angry Birds

THINGS I LEARNT FROM THIS GAME:

  1. Heavily reliant on graphics
  2. The menu is a Journey, and definitely interactive.
  3. The game is very bright and colourful.

 

 

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Cut the rope

THINGS I LEARNT FROM THIS GAME:

  1. Bright and contrasting colours
  2. 3D Graphics are constistant throughout the experience.
  3. Background is blurred to create depth.
  4. The homepage navigation is intereactive.
  5. When the guide is talking to the user, the background becomes darker to focus attention.

 

 

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Pokemon Go

THINGS I LEARNT FROM THIS GAME:

  1. When the guide is talking to the user, the background becomes darker to focus attention.
  2. The experience is consistantly flat to aid the experience
  3. Simple User Interface
  4. Focuses more on context and content of the game, therefore the design is flat and minimal.

 

 

 

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Fruit Ninja

THINGS I LEARNT FROM THIS GAME:

  1. Is heavily reliant on graphics
  2. Main Menu is interactive
  3. Interactivity is consistant throughout experience.

 

 

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Temple Run

THINGS I LEARNT FROM THIS GAME:

  1. The main menu is a reflection of the game
  2. User experience is incredibly easy to understand the concept of
  3. Theme is consistant throughout

 

 

 

club-penguin-logoClub Penguin

THINGS I LEARNT FROM THIS GAME:

  1. The colour theme throughout the experience is consistant
  2. The experience relies heavily on artwork
  3. Interactivity is most important.

 

LESSONS I LEARNT TO IMPLEMENT INTO FROG VOYAGE

  1. The menu of the experience needs to be interactive in some capacity and hightly graphical.
  2. The colour pallete needs to be bright and colourful, to excite the young audience and encourage engagement.
  3. Graphics are highly important, they make the difference between a good and Excellent user experience.
  4. Consistancy throughout the experience is key. Make every element of the site follow some form of guide, to ensure it matches.
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Client meeting – The newer brief

After the proposal of the project made to the tutors of my course, I went to the client and made the same proposal. This was to ensure everything I was planning was what they had asked and expected from my work, a few differences were noted early on and there were a few elements that were changed . This is what the client and I discussed during our meeting.

The content management system I am designing and developing should be built as the tool for the lawyer market, therefore defining the audience further.

The specific client this cms should benefit is the Sheffield based solicitors Banner Jones (http://www.bannerjones.co.uk/)

More complexity is required but the overall site is required to look less complex.

The help guides are not worthwhile, the client thinks that instead of using help guides, the cms should have tooltips or labels on the site explaining each step as the user arrives at it.

Tooltips are area discussed in the meeting where

The user is not to have access to designing layout of the site but only the content. The cms shouldn’t offer the ability to add/remove content columns. Though customising different layouts of a certain page should be an option to the customer based on a multitude of different themes.