CMS: Crazy 8’s

The crazy 8s, Googles’ method of wireframing its’ designs is what I used with this project.

I started by creating eight different versions of the wireframes based from my wireframes. These had different reasonsfor being usaeful and are explained below.Scan.png

This design is great because it gives a clear dashboard of all the content in an easy to understand layout. The content fills the screen and doesn’t waste any screen spacescan-copy-2

This design moves a lot of the content links into the menu meaning the homepage only contains the main pages that should be edited and the analytics details at the bottom.scan-copy-3

This design moves almost everything into blocks shown on the dashboard leaving the navigation for only the search bar only scan-copy-4

This design is similar to the previous but also takes cues from the current design by containing links on the left hand side of the screen.scan-copy-5

This follows the previous cues of leaving the menu to contain only the search bar while the page falls into the layout of a grid.scan-copy-6

This design is very minimal as it represents the homepage being the website with the top navigation. This works particulary well as the live edit mode allows editing of the site as you see it. scan-copy-7

This homepage tries to contain all the data on one page, it means there is a very blocky design of the pagescan-copy

This design tries to combine the block style design of previous wireframe and the second one containing all the links in the menu. scan

The successful design

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FV: Crazy 8s

The crazy 8s, Googles’ method of wireframing its’ designs is what I used with this project.

Here are the two crazy 8’s I did.

The homepage;

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Customising the frog;

Scan 1.jpeg

Breaking down what the different sections do;

The homepage section is the most important as it where the user will be greeted with content. This page should define the look and feel of the rest of the site, so therefore should reflect all of my research thus far.

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HOMEPAGE 1 (above): This homepage sets out the view of the world map for the user to select certain countries that they can visit, this homepage has an icon in the top which contains the profile data of the user. Additional links can be added along the top of this design.

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HOMEPAGE 2 (above): This homepage has a much more defined structure as it lists the flags in a grid view for the user but maintains large menu along the top which can contain user data and additional links.

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HOMEPAGE 3 (above): This homepage takes the setting of a frogs natural habitat, a pond in which it would live. The frog can sit atop lily pads while signs in the bakcground contain the navigation of the site, and addition content.

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HOMEPAGE 4 (above): This homepage is similar to the 3rd one but instead it offers a much more zoomed in version of the frog that allows for a top navigation.

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HOMEPAGE 5 (above): This homepage is a lot cleaner, with a black bakcground and frog resting on a branch, it means that the navigation can become the center of attention for the user.

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HOMEPAGE 6 (above): This homepage is like homepage 4 but is again zoomed in more. The main difference with this one is that the content portrayed behind the frog can change in a more 3d enviroment, making the homepage much more interactive.

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HOMEPAGE 7 (above): This homepage is a standout design where the page is an intereactive game while it also serves as the function of the main menu too. It gives a new breathe of life to something that is otherwise potentially boring for my target audience.

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HOMEPAGE 8 (above): This homepage is very simple as it portrays the frog sitting on a frog in a pond, the menu is tucked away in a side navigation, to allow the homepage just be the main visual of the site.

CUSTOMISING THE FROG

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CUSTOMISING THE FROG 1 (above): This frog customisation page features the frog on his lily pad with the customisable items kept in a fixed sidebar that the user can scroll through.

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CUSTOMISING THE FROG 2 (above): This frog customisation page features much more importance on the character and how it looks with the items, in this version the user can look the the catalog and select items they want to wear.

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CUSTOMISING THE FROG 3 (above): This frog customisation page is like the second where it focuses on the character but this time instead of selecting a catalog to look through the user is presented with the flags and the items categorised by their country.

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CUSTOMISING THE FROG 4 (above): This frog customisation page puts a lot more attention on the specific items being changed as it zooms on the relevant area of the frog of which the item of clothing is being chamnged. As the user browses the items the flag in the corner changes to be relevant to the item.

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CUSTOMISING THE FROG 5 (above): This frog customisation page allows the user a lot mor customisation as it allows them to drag and drop the specific items from a side store of the items.

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CUSTOMISING THE FROG 6 (above): This frog customisation page puts much more importanceon the items as the frog is much smaller while the items are much bigger allowing the user to scroll through them.

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CUSTOMISING THE FROG 7 (above): This frog customisation page allows for the frog and items to be seen equally,  the frog is shown in a spotlight while the items can be displayed by flag.

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CUSTOMISING THE FROG 8 (above): This frog customisation page is the same as the one shown above with just the simple change of showing the frog on a lily pad rather than in a spotlight.

TESTING ON USERS

Once i had complied these designs the testing on the user was soon to begin, what I doscovered was the following;

The homepages were all relevant to the design so picking one was difficult but the homepage being a world map was most popular as it was highly visual and relevant.

The audience thought it would be too much choice to select a country at this section, so here the user should choose just the contininent, then choose the country they wish to visit within that continent. This is done using the two screens above.

The next wireframe to be chosen by the target audience was the 5th customisation screen;

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The reason for this as it looks like a really simple layout which is easy to use, with a drag and drop ability for the user.

Other wireframes were less important and relied so heavily on the digital artwork that it made more sense to create digital wireframes, these can be seen here for the digital experience mockup.